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Super Mario is a game series created by Nintendo, featuring their mascot, Mario. Alternatively called the Super Mario Bros. series or simply the Mario series is the greater Mario franchise's central series. At least one Super Mario game is released every year for every central Nintendo video game console.
There have also been several Super Mario video games released on non-Nintendo gaming platforms. There are currently twenty-one similar games. There is one cross-series game that may or may not be included in that series.
The Super Mario games follow Mario's adventures, Mario being
the main character, typically in the fictional Mushroom Kingdom. Luigi, is a
character who is Mario’s brother. Mario is often joined by his brother, and
occasionally by other Mario cast members. In the game the player runs and jumps
across platforms and stop enemies in different themed levels.
The games is typically about Mario rescuing the kidnapped
Princess Peach from the primary antagonist, Bowser. The Nintendo Entertainment
System (NES) released the first game in the series, Super Mario Bros., in 1985,
established gameplay concepts and elements prevalent in nearly every Super
Mario game released since. These include many power-ups and items that give
Mario special powers, such as fireball-throwing and size-changing into both
giant and miniature sizes.
The Super Mario
series of games is one of the most popular video game series of all time. Over
the years, there have been dozens of remakes, clones, and homebrew versions
developed.
Galaxy 2 may have the best creative levels, but its
presentation is undoubtedly a part of the consideration. The music, the
artwork, the space theme, and even a charming, melancholy story all combine
with the levels to become something more significant.
Galaxy certainly has a unique level design. It redefines the
concept of gravity as fast as every few seconds. But the game also gave you a
living space to breathe, rewarding your progress at times.
In Super Mario Galaxy, the character bounces between
galaxies to collect different Power Stars. There are various planets and
structures in the Galaxy that Mario can navigate between. The Galaxy's
gravitational force allows him to move on top of, below, and around the
planetoids.
The significant new feature in Galaxy was the Star Pointer.
By this, you could pick up objects, shoot them at enemies, move obstacles, and
interact with the environment. Mario could also pull off a Spin by shaking the
Wii Remote, enabling him to stun enemies, shatter objects, and trigger various
projectiles. Super Mario Galaxy is an infectiously fun trip through the cosmos,
which begged the question of where the plumber could journey to next.
Mario games typically contain multitudes of happiness. Super
Mario Galaxy's setting is the infinite emptiness and uncertainty of the
universe, daring to be just a little bit sad, a little mysterious and scary.
The game's enthusiasm for you, the player, echoes through Mario's whoops and
hollers, cheering you on running, jumping, and soar through it all.
This is likely the most important game on this list. Mario
64 is the primary 3D and open-world game within the total series and a launch
game for the Nintendo 64 home console. Each level is an encased environment
where the player can openly investigate in all directions without time limits.
The player collects Power Stars that show up after
completing tasks to unlock afterward courses and areas. The Nintendo 64's
analog stick makes an extensive repertoire of exact developments in all
directions possible. The game presented moves such as punching, triple hopping,
and employing a Wing Cap so that he could fly.
It is the first ever
Super Mario series to include Charles Martinet's voice acting for Mario. Mario
must once sparer Princess Peach from Bowser, and collect up to 120 Power Stars
from the paintings and return them to her castle, the overworld. There is an
add-up of 105 Power Stars within the pictures, with 15 covered up within the
castle.
The game's power-ups vary from previous games and have some
additional features like three different hats with temporary powers like The
Wing Cap allows Mario to fly; The Metal Cap allows him to turn into metal; The
Vanish Cap allows him to walk through obstacles.
Super Mario Bros. 3 is the absolute zenith of 2D platforming
on the NES. The overworld map, Super Leaf, Frog Suit, Hammer Suit, Tanooki Suit
and sliding down slopes all first appeared in this entry, along with many other
firsts. Released at the very height of Mario mania, it's one of the most
influential Marios in the franchise, and it's a testament to just how brilliant
the series is when we believe there are five games better than this one
featuring Nintendo's flagship character
Super Mario Bros. 3 is separated into eight theme-based
worlds. Each world is with 6–10 levels and several bonus stages. It is
displayed as locations on a mapped overworld. These locations are not
necessarily in a linear order, and the player is occasionally permitted to skip
levels or play the game out of order. Once a level is Completed levels it
cannot be replayed. A world's final level is a boss stage. The penultimate boss
stage in each world is a side-scrolling level atop an airship ("Doom
Ship") with a fight against one of Bowser's seven Koopalings. The game
introduced a diverse array of new power-ups, including flight as Raccoon Mario
or the level-long P-Wing allowing permanent flight through a whole level.
Bowser is again the final boss.
Super Mario Odyssey is one of the utmost inventive,
expressive, creative, and diverse 3D Mario Nintendo has ever made. The enormous
mix of ideas, art styles and game mechanics really shouldn't work together. On
paper the surreal colour of the Luncheon Kingdom simply doesn't gel with the
faux-realism of New Donk City or many of the other destinations the plumber
ticks off on his trip around the world, but Nintendo somehow makes it work
through the sheer quality of every single component.
Super Mario Odyssey was critically commended and earned
multiple awards. This game adventures through many different kingdoms, in
addition to the standard Mushroom Kingdom Mario's adventures usually take place
in; and is the very first one to include a vocal theme song, "Jump Up
Super Star!".
With Cappy you can possess enemies and NPCs - some
characters can't jump, others can attack and defeat enemies, some can fly or
run really fast, while others do almost nothing at all. There's a joyful
abandon to the game which carries through every kingdom you visit, with so many
distractions and things to discover, yet it's never overwhelming - it's simply
fun. Whether you're hunting Moons or trying on outfits, it all combines to
create the best Super Mario game yet.
Super Mario Sunshine is packed with ideas. Instead of
Mario's standard powerups like flowers and stars, which gave him additional new
powers, Sunshine's water jetpack did something revolutionary. It enhanced
Mario's core abilities of jumping. It dared to redefine what regular Mario felt
like. This led to an ambitious open-world design that was a bit confused.
They never quite figured out the appropriate amount of
challenge to fit with Mario's newfound freedom to fly and hover. But that
shouldn't take away from the fact that this is probably still the most fun
Mario version to control. Making Mario fun and valuable and challenging was a
big lesson Nintendo carried over to its later Switch release. And Sunshine's
secret levels, which removed the water jetpack, directly inspired the winning
Galaxy series. Like water, Mario Sunshine's ideas only needed a proper
container to take shape.
This is probably history’s most important video game. It
rescued the entire industry from the infamous 1983 market crash. It gave rise
to two decades of Japanese dominance in video games. Beyond that, it also
introduced new possibilities of narrative (story cliffhangers after every
castle) and game design (unlike other games at the time, Mario had a slow,
natural difficulty curve that made it playable for anyone).
Nintendo’s resident
genius and creator, Shigeru Miyamoto’s meticulous level design philosophy,
ensured that it’s simple enough to play and understand. But underneath the
simple gameplay are layers and layers of complex design decisions that gave
root to so many video game genres today, including the critical consideration
of gravity and weight, how Mario feels as he jumps and runs and slides.
Miyamoto knew players
would resonate with the feeling of importance, gravity and the fear of falling,
as they’re all innate human sensations. Beyond the mathematical precision of
level design, Miyamoto saw a deeper connection between humanity and our desire
to play. It’s why the first Super Mario Bros. remains a timeless classic.
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